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Create your next photorealistic virtual environment!
SCHEDULE: TBA
DELIVERY: Live Virtual
DURATION: 12hrs (4x3hrs)
COST: CAD $595+ HST
DESCRIPTION:
World Building with Unreal Engine is a four-week course that focuses on creating 3D environments, virtual set design and previsualization to execute the artistic vision of a film. This course will guide you through the powerful tools used in Unreal Engine to produce realistic visual cinematics that tell engaging stories. Participants will learn how to build scenes using landscape, foliage and water workflows, use materials, lighting and rendering techniques, and previsualize compelling shots through project-based learning. This course is designed for traditional 3D/CG artists, production designers, art directors, concept artists and will explore Quixel, Epic Games Marketplace, Lumen and Nanite visualization tools for asset creation and model enhancements.
NOTE: The Unreal Engine Fundamentals course is a prerequisite for World Building with Unreal Engine.
This course will be delivered virtually via an online platform (Zoom) and a meeting link will be sent prior to the start date.
This course is focused on creating environments and virtual cinematics with Unreal Engine and it does not cover real-time compositing techniques with live video feeds and LED walls or green screens, or other virtual production techniques.
Participants must have access to a powerful enough computer to run Unreal Engine in Cinematic quality (preferable with an RTX GPU for ray tracing)
Basic System Requirement Recommendation:
Windows 10 64-bit
macOS Big Sur
INSTRUCTOR:
Tamara Abas is Canada’s first female Unreal Authorized Instructor who is passionate about virtual production and game development. Most recently, Tamara was a VAD (Virtual Art Department) Unreal Engine Generalist for the ETC (Entertainment Technology Center at USC School of Cinematic Arts. She worked on an in-camera visual effects (ICVFX) production in collaboration with Sony Pictures Entertainment, Pixomondo, and Qube. As a Junior Technical Director for Herne Hill Media, she assisted in solving problems related to pipeline, plugins and technical issues.
In 2023, Tamara completed the Unreal Fellowship Animation program with Epic Games. This three-week virtual training examined the principles of animation and the technical foundations of constructing keyframe and or motion capture data within Unreal Engine.
She was one of the Lead Unreal Engine instructors for Canada's first Indigenous Virtual Production Microcredential program through IM4 Media Lab and Emily Carr University of Art and Design. She provided virtual and in-person training for numerous topics including previsualization, lighting and ICVFX and technically supported 24 students from across Canada. Tamara also led Unreal Engine 5 and Word Building workshops through New Media Manitoba, the Sector Council lead for Information, Communication and Digital Technologies and a non-profit industry association dedicated to supporting Manitoba’s Interactive Digital Media (IDM) industry. She also assisted in teaching Unreal Engine for Seven Oaks MET school, where students grade 9 to 12 participated in learning 3D Fundamentals, alongside utilizing Unreal Engine for worldbuilding projects.
In her spare time, Tamara loves exploring developing tools in Unreal Engine using Python, UMG, Blueprints and strives to always learn and grow in the ever-evolving creative industry. She is passionate about sharing her knowledge and skills to help others thrive and find community in the industry.
Skills include Unreal Engine, Houdini, Substance Designer, Substance Painter, Material Creation, Lighting, Rendering, Blueprints, Optimization, Look Development, Remote Teaching, and Course Development.
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